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 General Roundup of Necromancer Patch Issues

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General Roundup of Necromancer Patch Issues Empty
MessageSujet: General Roundup of Necromancer Patch Issues   General Roundup of Necromancer Patch Issues Icon_minitimeMer 25 Juin - 17:35

De nombreux ouin ouin ont fait leurs apparitions sur les forums suite au dernier patch. En effet le nécromancien à reçu vraiment pas mal de modifs qui ne plaisent apparement pas a tous le monde.

source : http://forums-eu.ageofconan.com/showthread.php?t=53229



Citation :
As there are many threads and it seems that comments can easily be lost in the many threads.

AoE Damage Modifications
Parasitic Soul Swarm and Unholy Hands were dealing significantly more
damage than similar spells and rebalanced to do the correct damage for
AoE-based spells.

Similarly, the Archmagus pet was dealing roughly 25% higher base damage
than intended and was lowered. This was a decrease of roughly 25%
without feats, and 20% with feats. This is also in line with other AoE
effects in the game.

Despoil the Soul
As was mentioned previously, the change made is an increase to the
effectiveness of this spell compared to the previous mechanic. The
decreases in damage mentioned above and from other sources are not due
to this change, but due to other changes or issues. This mechanic will
not change as it more accurately reflects the intended DPS increase of
the feat when compared to DPS from each pet point.

However, we will be looking at the duration of Despoil the Soul in order to make it less of a burden to keep active.

Siphon Unlife Issues
We are aware of a code issue that is causing Siphon Unlife damage dealt
to pets to scale with bonus magical damage. This is unintended and will
be fixed soon.

Damage Coefficients
There was a data issue that has resulted in some spells, specifically
Lifestrike and Flesh to Worms, not gaining the new damage bonus from
+magical damage. This will be corrected in the next patch. (Lifestrike
will gain 65% of your bonus magical damage instead of 11% as currently
being used.) This will be a significant increase in DPS with Despoil
the Soul active or high levels of +magical damage gear.

Other Adjustments Coming
We will continue to review the damage to make sure that Necromancers
are doing the target DPS at given levels. It is intended for
Necromancers to be a competitive damage class at the top levels of DPS.
Spells will continue to be adjusted until this the class is performing
at the correct levels.

Additionally, melee pets will deal splash damage very much like normal
melee attacks. This change will come in the one of the next couple code
updates.

Edit: Future Updates
In addition to the pet splash damage and above mentioned fixes coming
soon, the next two data updates should have the following Necromancer
changes. Many of these were intended to be in today's patch, but did
not make it in.

Necromancer
Update #1:
-The bonus gained from +magical damage has been increased on all damage
over time spells. Lifestrike coefficient increased by 600%, Flesh to
Worms coefficient increased by 375%, Gelid Bones coefficient increased
by 360%, Mark of the Devourer coefficient increased by 265%. Other
small adjustments were made to all direct-damage spells.
-Despoil the Soul duration has been substantially increased
-Despoil the Soul is no longer removed on death
-Frost Blast's area of effect has been changed to be a 90 degree cone in front of the caster
-Shatter now additionally works on targets affected by Frost Blast and Ice Shackle
-Dark Knowledge and Vile Insight will no longer appear as Hostile spells. (They will still persist after death.)

Update #2:
-Casting Frost Blast will no longer cause the Necromancer to get stuck in a casting animation
-Flash Freeze now additionally decreases the casting time and increases the damage of Freeze
-Freeze will now clear the target of all Necromancer damage-over-time
effects when cast, this will reduce the chance of it breaking
accidentally on damage
-Ice Shackle no longer has a chance to break on damage
-The splash damage of the Deathless Acolyte: Magus has been increased
from 10% to 30%, with 4 meter range and a maximum of 5 targets
-The Deathless Acolyte: Reaper and Deathless Acolyte: Arcanist now have
30% splash damage with 2 meter range on a single additional target
-The Deathless Acolyte: Arcanist's chance to trigger the Arcanist's Knowledge has been doubled

Mage General
-The bonus magical damage granted from Mystical Attunement has been doubled

The first half of the changes should be in on Thursday, while the
second half of the Necromancer-specific updates will be in the patch
after Thursday.

This thread will be updated with additional comments if needed. Thank you.

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Age of Conan
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